![]() All the equipment, characters, star systems, and races are straight from the tv shows, with some new and exciting additions. Devs are always releasing new missions problems are patched and fixed very quickly. I won't even get into reputation, modifying weapons, researching new weapons, upgrading ships, retrofits, refits, enhancements, or fleet variants.įinally, perhaps the most important thing is that this game has character, and it's ridiculously fun. ![]() ![]() THEN, you hand-pick for your ship out of 200+ shields, out of 300+ warp engines, out of 700+ deflector arrays, 500+ impulse engines, and, out of over 1000 consoles that boost and buff your ship in different ways.Īll of this is for ONE faction, of which there are three to choose from. This means you have literally 7x20x4x14圆!= 5 644 800 specific weapons to choose from, not counting stacking. Each weapon can be from the mark I to XIV, will be built for DmG, Pen, Crit D, Crit Chance, Acc, Rad (radiation), and each of these can be paired, and stacked up to 4 times. All of this, of course, doesn't count torpedoes, mines, and missiles. Each of those weapon types comes in over 20 different energy types. Each weapon can be either a beam, dual beam, cannon, dual cannon, heavy cannon, dual heavy cannon, turret, or omnidirectional beam. You then hand pick each of the minimum eight weapons you put on that ship. After that, you pick out of the 80+ ships in the game, each having an entirely different style, with differing health, speed, turning radius, shield modifier, warp core type, and size. Then, you pick up to 70 duty officers, each having their own set of skills. Ok, done right? Now you do that again a minimum of EIGHT times since you customize skills and traits for each bridge officer. Then, you move on to your skills tree (yes, it's a completely separate thing from traits). First, you need to fill out your traits, of which there are about 40 to choose from. If you think you've made a 'build' in a game, you don't know what a build is until you've played STO. The biggest thing, however, is versatility. I have been playing the game now for SEVEN years, and I still am ways away from reaching end game level, nevermind being competitive. So, I went from dominating in PvP to getting my ass whooped when I went from level 59 to level 60. Little did I know that in PvE and PvP level 60 players are pooled together. And, once I finally reached level 60, I thought I was done. Regarding the skill cap, it took me two years of competitive playing to get to level 60, not because the game forces you to farm, but because of the immense amount of in-game content. However, there are so many aspects to the combat, including the fact that you are fighting in a 3d space, not 2d like WoW, you need to position your ship to attack the weakened side of a ship, whilst protecting your weak shields, and all the weapons have a specific firing arc, meaning you need to bring your guns to bear. I quickly learned that this game is absolutely fantastic. As a gamer who has played WoW and League, I was led to believe that this game was horrible since the space battles are auto-targeting and the skill cap is super low. These are completely false do not be misguided. I have read many reviews that say this mmo falls short.
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